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Guerra de Aldeas: Verdadero o Falso

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Quiz rápido sobre flipped classroom y gamificación

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Peru

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Guerra de Aldeas: Verdadero o Falso
 

Guerra de Aldeas: Verdadero o FalsoOnline version

Quiz rápido sobre flipped classroom y gamificación

by José Alberto Lulichac Minez
1

La propuesta de aldeas no requiere uso de videos previos grabados por el docente.

2

El origen de la gamificación se asocia a prácticas empresariales desde 1896 con S&H Green Stamps.

3

El modelo flipped classroom propone que las horas en clase se dediquen a actividades de mayor complejidad cognitiva, usando materiales para trabajar en casa.

4

La gamificación se inspira en dinámicas de juego para aumentar la motivación en el aprendizaje de idiomas.

5

La gamificación se centra principalmente en el aspecto lúdico sin considerar el aprendizaje.

6

American Airlines creó el primer programa de fidelización en 1970.

7

El concepto de flipped classroom fue creado en 2019.

8

Duolingo y Spanish Challenge son ejemplos de aplicaciones mencionadas para ELE.

9

Kahoot y Socrative son herramientas mencionadas como recursos para la enseñanza gamificada.

10

El imperativo es el único tiempo verbal trabajado en la propuesta de nivel B1.

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