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Lesson 5 Sprites Area in Scratch

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Scratch program game

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Egypt

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Lesson 5 Sprites Area in Scratch
 

Lesson 5 Sprites Area in ScratchOnline version

Scratch program game

by naglaa ahmed
1

A new background is inserted for the project through the programming area.

2

The sprite can be shown or hidden on the platform by clicking on Choose Sprite.

3

The sprites used in the project appear in the Sprites area.

4

The Start command is used to stop the project.

5

The Stop command is used to watch the project execution.

6

Only one sprite can be added to the platform.

7

The sprite name can be modified only once.

8

The direction of the sprite’s movement can be changed by clicking on the word Direction.

9

The sprite can be deleted from the platform.

10

To add a new sprite, click on Choose Sprite.

11

To modify the name of the sprite, click on its current name and rename it.

12

We use the coordinates (x, y) to locate the point on the stage.

13

The horizontal and vertical axis are used to know the current location of the sprite on the platform.

14

The size of the sprite is changed by its value in the Sprites area.

15

The location of the sprite on the platform is determined by the value of the horizontal axis X only.

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