New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Desafío Realidad Virtual

Yes or No

Played 0

About this activity

Descubre verdades y mitos sobre la VR.

Created by

Dominican Republic

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Desafío Realidad Virtual
 

Desafío Realidad VirtualOnline version

Descubre verdades y mitos sobre la VR.

by Anthony junior Fernandez peguero
1

La realidad virtual se limita a videojuegos y no tiene usos profesionales.

2

Existen dispositivos VR sin cables para mayor movilidad.

3

La realidad virtual no puede proporcionar audio 3D.

4

La resolución de los visores VR es siempre inferior a 720p.

5

La VR se aplica en medicina, simulaciones de vuelo y educación.

6

Se requieren sensores o controles para rastrear movimientos y acciones del usuario.

7

La latencia baja es clave para evitar mareo y mejorar la experiencia.

8

La realidad virtual utiliza cascos o visores para crear un entorno inmersivo.

9

Todos los visores VR deben estar conectados a una computadora potente en todo momento.

10

La VR no puede registrar movimientos de las manos.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.