New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Conceptos Clave de Mercadotecnia

Crossword Puzzle

Played 16

About this activity

Términos esenciales del marketing.

Created by

Guatemala

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Conceptos Clave de Mercadotecnia
 

Crossword Puzzle

Conceptos Clave de MercadotecniaOnline version

Términos esenciales del marketing.

by bmpc Bame
1

Dividir un mercado en grupos de personas con características y necesidades parecidas.

2

Estrategia para ocupar un lugar distinto y preferente en la mente del público objetivo.

3

Conjunto de empresas que ofrecen productos similares y compiten por clientes.

4

Valor asignado a un producto o servicio para intercambiarlo por dinero.

5

Modalidad de hacer llegar productos al cliente, ya sea por canales físicos o digitales.

6

Proceso de intercambio que busca satisfacer necesidades.

7

Persona o grupo que adquiere un producto o servicio.

8

Actividad que busca informar y persuadir.

9

Conjunto de consumidores reales y potenciales.

10

Estado de carencia percibida.

11

la forma en que cada persona decide satisfacer una necesidad.

9
7
8
6
3
11
4
10
5
2
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.