New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Gamificación en preescolar

Yes or No

Played 1

About this activity

Descubre ideas y mitos sobre gamificar.

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Gamificación en preescolar
 

Gamificación en preescolarOnline version

Descubre ideas y mitos sobre gamificar.

by Elisa Valenzuela cruz
1

La gamificación en preescolar siempre requiere dispositivos electrónicos de última generación.

2

Las recompensas deben ser siempre tangibles para ser efectivas.

3

Cada sesión de gamificación debe durar al menos 60 minutos.

4

En preescolar, los objetivos de aprendizaje se integran en actividades con reglas simples.

5

En preescolar, la gamificación no debe incluir momentos de reflexión o metacognición.

6

La gamificación sustituye completamente la enseñanza directa y no permite intervención docente.

7

La retroalimentación inmediata durante una actividad gamificada favorece la autonomía.

8

La gamificación busca motivar a través de dinámicas lúdicas adaptadas a edades tempranas.

9

Se promueve la colaboración y el juego entre pares para desarrollar habilidades sociales.

10

La evaluación en gamificación se realiza observando logros y progreso dentro del juego, no solo exámenes.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.