New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Conceptos básicos de programación

Crossword Puzzle

Played 1

About this activity

Coloca las respuestas respetando el número de casillas y la dirección indicada (horizontal o vertical).

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Conceptos básicos de programación
 

Crossword Puzzle

Conceptos básicos de programaciónOnline version

Coloca las respuestas respetando el número de casillas y la dirección indicada (horizontal o vertical).

by Areli Bautista
1

Idioma que se usa para darle instrucciones a la computadora.

2

Conjunto de pasos ordenados para resolver un problema.

3

Espacio donde se guarda un dato que puede cambiar.

4

Valor fijo que no cambia durante el programa.

5

Reglas que indican cómo debe escribirse el código.

6

Clasificación que indica qué tipo de información se almacena.

7

Conjunto de instrucciones que realiza una tarea específica.

8

Tipo de lenguaje más fácil de entender para las personas.

9

Tipo de lenguaje más cercano al lenguaje que entiende la máquina.

10

Forma sencilla de escribir un algoritmo sin usar un lenguaje real.

1
3
9
8
5
2
7
10
4
6
Are you sure you want to leave the page?

If you leave, you will lose the game in progress.