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Gamificación en el Aula: Crucigrama
 

Crossword Puzzle

Gamificación en el Aula: CrucigramaOnline version

Conceptos clave de gamificación educativa.

by SORAYA GONZÁLEZ
1

Unidad de medida para reconocer progreso o logro.

2

Motivo extrínseco que alienta a completar tareas o metas.

3

Distintivo virtual otorgado al alcanzar una meta.

4

Situación que exige esfuerzo y habilidad para avanzar.

5

Orden que muestra posiciones de los participantes.

6

Historia o marco temático que contextualiza las tareas.

7

Comentarios que permiten mejorar el desempeño.

8

Situación que motiva a superar retos mediante competencia.

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1
5
8
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4
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