New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Historia de la Computadora: Conceptos Clave

Crossword Puzzle

Played 9

About this activity

Conceptos esenciales de la evolución computacional.

Created by

Peru

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Historia de la Computadora: Conceptos Clave
 

Crossword Puzzle

Historia de la Computadora: Conceptos ClaveOnline version

Conceptos esenciales de la evolución computacional.

by Romer Rivera
1

Conjunto finito de instrucciones para resolver un problema.

2

Máquina que procesa datos mediante programas.

3

Primera computadora electrónica de gran tamaño, desarrollada en Estados Unidos.

4

Dispositivo semiconductor que controla la corriente en circuitos.

5

Unidad que interpreta y ejecuta las instrucciones de un programa.

6

Computadora central de gran capacidad para empresas.

7

Almacén de datos e instrucciones durante la ejecución.

8

Figura clave en los fundamentos de la computación y la teoría.

7
3
8
4
1
5
2
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.