New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Quiz de Gamificación educativa

Yes or No

Played 1

About this activity

Acierta sobre ideas y mitos.

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Quiz de Gamificación educativa
 

Quiz de Gamificación educativaOnline version

Acierta sobre ideas y mitos.

by Xochitl Ortiz
1

En México, algunos colegios y universidades están usando gamificación para mejorar la participación, la retención de información y fomentar el trabajo en equipo.

2

Las tablas de clasificación deben permanecer invisibles para evitar toda forma de competencia entre estudiantes.

3

Existen niveles o misiones que los estudiantes deben completar para avanzar en el curso.

4

La gamificación se limita exclusivamente a la entrega de puntos y no utiliza historias ni personajes.

5

La gamificación en educación busca aumentar la motivación y el compromiso de los estudiantes.

6

La gamificación solo funciona en asignaturas de tecnología y no tiene impacto en humanidades o ciencias.

7

Se otorgan puntos o recompensas por completar tareas, participar o alcanzar objetivos.

8

Los puntos no pueden canjearse por recompensas ni beneficios de aprendizaje.

9

Las tablas de clasificación muestran el progreso de los estudiantes y fomentan la participación sana.

10

Los niveles o misiones no deben adaptarse al progreso individual de cada alumno ni a sus necesidades.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.