New game
Download
Get Academic Plan
Share game
Yes or No
Yes or No

Games 1

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Games 1

Yes or No

Played 13

About this activity

Pilih salah satu jawaban (Ya atau Tidak) berdasarkan pernyataan-pernyataan yang tampil.

Created by

Indonesia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Games 1
 

Games 1Online version

Pilih salah satu jawaban (Ya atau Tidak) berdasarkan pernyataan-pernyataan yang tampil.

by ETD78
1

Picker melakukan picking dengan mengambil barang sesuai SOP Lihat-Tekan-Ambil.

2

Picker menekan tombol “end koli/end station” jika sudah menyala saat semua DPD sudah ditekan atas setiap hasil picking per toko.

3

Picker (fraction) menyiapkan peralatan sebelum melakukan picking seperti bronjong & pallet.

4

Picker menyerahkan hasil picking ke Helper Zona jika proses picking sudah selesai.

5

Picker mengeluarkan, mengumpulkan dan memisahkan barang rusak untuk diserahkan kepada Koordinator Zona.

6

Scanner melakukan scan sticker barcode container yang sudah tercetak saat picking dimulai.

7

Scanner menyusun hasil scanning di atas dolly sesuai dengan no.picking dan gate dengan urutan paling berat adalah di bagian paling atas tumpukan.

8

Scanner menyusun barang hasil scan mulai dari sisi panjang kemudian sisi lebar.

9

Scanner melakukan penyegelan atas kontainer yang sudah penuh dengan tali rapia.

10

Scanner menginformasikan ke picker apabila masih terdapat kekurangan quantity (jumlah) fisik atas item yang dipicking.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.