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Gamification in education_pros and cons

Yes or No

Played 11

About this activity

Define whether the statements ate true or false.

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Ukraine

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Gamification in education_pros and cons
 

Gamification in education_pros and consOnline version

Define whether the statements ate true or false.

by Olena Chukhno
1

Gamification means replacing lessons with entertainment only.

2

Game elements such as badges and leaderboards can be used in education.

3

Gamification mainly motivates students through punishment and strict control.

4

Competition can sometimes encourage students to work harder.

5

Gamified learning may help students remember information better.

6

Gamification only works for teaching languages.

7

Teachers can adapt gamification to different subjects.

8

One danger of gamification is that students may focus more on rewards than learning.

9

Gamification is easy to design and requires little preparation from teachers.

10

Technology such as VR and AI may increase the possibilities of gamified learning in the future.

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