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MS Game Development Crossword Ch. 3
 

Crossword Puzzle

MS Game Development Crossword Ch. 3Online version

Clues about world-building and design

by Tech for Everyone
1

A classic personality pattern, like the Hero or the Jester, that helps players instantly understand who a character is.

2

These are used to create special visual effects like rain, fire, smoke, and magic sparkles.

3

A type of game level design that forces the player down a single path, rather than letting them wander anywhere.

4

The way you arrange items on the screen to guide the player's eye and prevent the level from looking messy.

5

This visual design rule makes flat screens look like deep, three-dimensional spaces.

6

A narrow area in your level—like a tight hallway or a single bridge—where you can force the player into a specific challenge or battle. (Note: Answer is two words combined into one for the puzzle)

7

A type of surface on a 3D model, like skin or a flowing cloth cape, as opposed to a hard surface like metal armor.

8

The three-letter abbreviation for characters controlled by the computer, like shopkeepers or enemies.

9

A harmful or oversimplified assumption about a group of people that good designers avoid to ensure everyone feels welcome.

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