New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Mercadotecnia y sus conceptos Básicos

Froggy Jumps

(2)
Played 28

About this activity

Constesta correctamete eligiendo la respuesta correcta

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Mercadotecnia y sus conceptos Básicos
 

Froggy Jumps

Mercadotecnia y sus conceptos BásicosOnline version

Constesta correctamete eligiendo la respuesta correcta

by Norma González
1

Son estados de carencia percibida

2

Son la forma que adoptan las necesidades humanas, moldeadas por la cultura y la personalidad.

3

Consiste en crear valor para los clientes.

4

Es la diferencia entre lo que un consumidor espera y la percepción final del rendimiento de producto

5

Significa gestionar los mercados para producir relaciones rentables con los clientes,

6

Son conexiones sociales en el tiempo basadas en la reciprocidad, el valor mutuo y la confianza.

7

Es el acto voluntario de obtener un objeto deseado ofreciendo algo de valor a cambio,

8

Consiste en realizar acciones para crear, mantener las relaciones de intercambio con públicos meta

9

Es cualquier contexto, físico o virtual, donde compradores y vendedores ) intercambian bienes.

10

Proceso mediante el cual las compañías crean valor para los clientes y establecen relaciones sólidas

11

Cierta combinación de productos, servicios, que se ofrece a un mercado para satisfacer un deseo.

12

El error de poner mayor atención a los productos específicos, que a los beneficios que ofrece.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.