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Gamificación educativa: ¿Verdadero o falso?

Yes or No

(1)
Played 9

About this activity

Desafía tu conocimiento sobre la gamificación en la enseñanza.

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Guatemala

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Gamificación educativa: ¿Verdadero o falso?
 

Gamificación educativa: ¿Verdadero o falso?Online version

Desafía tu conocimiento sobre la gamificación en la enseñanza.

by Ingrid Aracely Ramírez Recinos
1

En gamificación educativa, el docente actúa como diseñador de experiencias de aprendizaje.

2

El docente debe favorecer aprendizaje colaborativo y normas de convivencia.

3

Los niveles y insignias no deben permitir monitorear el progreso.

4

La evaluación en gamificación puede ser formativa con retroalimentación inmediata.

5

En gamificación, el docente debe improvisar actividades sin planificación.

6

El objetivo principal es ganar puntos sin considerar competencias.

7

El uso de herramientas digitales no potencia la participación activa.

8

La gamificación implica planificar objetivos de aprendizaje claros y estrategias evaluativas coherentes.

9

La motivación es un pilar clave y se busca que el error sea oportunidad de aprendizaje.

10

La gamificación elimina completamente la necesidad de evaluación formativa.

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