New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

CONOCER LAS COMPETENCIAS DIGITALES

Froggy Jumps

Played 2

About this activity

En esta actividad, aprenderán el conocimiento de las competencias digitales.

Created by

Ecuador

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
CONOCER LAS COMPETENCIAS DIGITALES
 

Froggy Jumps

CONOCER LAS COMPETENCIAS DIGITALESOnline version

En esta actividad, aprenderán el conocimiento de las competencias digitales.

by GABRIELA PATRICIA SOLÓRZANO LOOR
1

¿Cuál es uno de los principales beneficios de desarrollar competencias digitales en estudiantes universitarios?

2

El desarrollo de contenidos digitales no forma parte de las competencias digitales según el marco DigComp 2.1.

3

Las competencias digitales no se limitan al uso técnico de dispositivos. Implican la capacidad de:

4

¿Cuál de las siguientes competencias digitales corresponde al área de “Información y alfabetización digital” Dig.Comp 2.1?

5

¿Qué área de las competencias digitales se relaciona principalmente con participar en foros, chats y plataformas online?

6

“Gestión de la identidad digital” es una competencia digital que está en el área de Comunicación y colaboración online.

7

Plataforma de gestión educativa que permite organizar y distribuir materiales didácticos, así como interactuar con los estudiantes mediante comentarios y tareas.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.