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Gamificación educativa: conceptos clave

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Gamificación en el aula

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Colombia

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Gamificación educativa: conceptos clave
 

Gamificación educativa: conceptos claveOnline version

Gamificación en el aula

by Gabriela Aranda
1

Los logros y puntuaciones siempre desincentivan la colaboración entre estudiantes.

2

Los elementos de juego deben usarse en todas las asignaturas de la misma forma, sin adaptar.

3

Se busca aumentar la participación y el compromiso del alumnado mediante retos y misiones.

4

La gamificación reemplaza completamente al currículo y elimina la necesidad de planificación didáctica.

5

En gamificación, las tareas no deben tener objetivos educativos y solo se busca entretenimiento.

6

En gamificación se asignan puntos, insignias y tablas de clasificación para reforzar conductas deseadas.

7

Los elementos gamificados pueden incluir progreso visible, retos y niveles.

8

La retroalimentación inmediata es una característica común de los sistemas gamificados.

9

La gamificación utiliza dinámicas de juego para motivar el aprendizaje.

10

La retroalimentación lenta es esencial en sistemas gamificados, a diferencia de la educación tradicional.

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