New game
Download
Get Academic Plan
Share game
Froggy Jumps
Froggy Jumps

Softwarees digitales

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Softwarees digitales

Froggy Jumps

Played 0

About this activity

Cuestionario sobre software digital

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Softwarees digitales
 

Froggy Jumps

Softwarees digitalesOnline version

Cuestionario sobre software digital

by Edwin Mendoza
1

Aplicaciones de uso común como procesadores de texto,hojas calculo y herramientas de presentación

2

Aplicaciones diseñadas para poyar el proceso educativo

3

Programas desarrollados con un propósito educativo diseñados para enseñar,entrenar o conocer

4

Estás herramientas ayudan a las personas a realizar tareas cotidianas

5

Estás herramientas permiten a las personas comunicarse entre si

6

Ayuda a desarrollar nuevas habilidades y conocimientos

7

Plataformas que se utilizan para disfrutar del tiempo libre incluyen juegos,música etc

8

Herramientas que utilizan tecnología para apoyar el aprendizaje

9

Herramientas que pueden utilizarse para facilitar la comunicación entre los estudiantes y profesores

10

Un estudiante puede utilizar Google e investigar

11

Un estudiante puede utilizar duolingo y acceder a contenido educativo de inglés

12

Un profesor puede utilizar una herramienta para realizar una prueba del progreso de los estudiantes

13

Está área se enfoca en el estudio de la sociedad,sus estructuras,procesos y dinámicas

14

Está área explora las expresiones culturales,los valores y las ideas que han dado forma a la humanidad

15

Está área busca que los estudiantes comprendan el mundo natural

Are you sure you want to leave the page?

If you leave, you will lose the game in progress.