New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Conceptos de psicología educativa

Crossword Puzzle

(1)
Played 4

About this activity

Conceptos clave para aprender

Created by

Bolivia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Conceptos de psicología educativa
 

Crossword Puzzle

Conceptos de psicología educativaOnline version

Conceptos clave para aprender

by FERNANDO
1

Proceso mediante el cual se adquieren conocimientos o habilidades.

2

Factor que impulsa y mantiene conductas orientadas a metas.

3

Capacidad de codificar, almacenar y recuperar información.

4

Capacidad de focalizar procesos mentales en estímulos relevantes.

5

Con consecuencia que aumenta la probabilidad de repetición de una conducta.

6

Proceso de cambios continuos en capacidades y funciones a lo largo del ciclo vital.

7

Valoración positiva o negativa de sí mismo.

8

Proceso de medir y valorar aprendizajes, habilidades y procesos.

6
4
3
5
7
2
1

Capacidad de focalizar recursos mentales ante estímulos.

2

Capacidad para almacenar y recuperar información.

3

Procesos para interpretar estímulos sensoriales.

4

Uso de lógica para deducir o inferir.

5

Adquisición de conocimientos o habilidades.

6

Sistema de signos para comunicarse.

7

Actividad mental para generar ideas.

8

Capacidad de crear imágenes o escenarios nuevos.

1
4
3
6
7
5
2
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.