New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Repaso Programación Orientada a Objetos

Froggy Jumps

(7)
Played 56

About this activity

Cuestionario de reforzamiento para materia de programación orientada a objetos

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Repaso Programación Orientada a Objetos
 

Froggy Jumps

Repaso Programación Orientada a ObjetosOnline version

Cuestionario de reforzamiento para materia de programación orientada a objetos

by JUAN LUIS CARMONA HERNANDEZ
1

Operador lógico que se utiliza como unión (Y)

2

Librería necesaria para poder hacer operaciones de raíz o potencia

3

Así se conoce al manejo de un IF dentro de otro IF

4

Con este código damos salto de línea con regreso de carro

5

Es un tipo de variable que trabaja con números con punto decial

6

Para poder recibir un dato de teclado debemos utilizar este comando

7

Es un mecanismo que permite a una subclase (hija) derivar y reutilizar atributos y métodos de una superclase (padre)

8

Es un tipo de lenguaje de programación diseñado para ser fácilmente comprensible por humanos, utilizando sintaxis cercana al inglés.

9

Permiten repetir un bloque de instrucciones múltiples veces mientras se cumpla una condición específica, evitando la duplicación de código

10

Utilizado para mostrar datos, texto o variables en la pantalla (consola)

Are you sure you want to leave the page?

If you leave, you will lose the game in progress.