New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Guía 30: Vocabulario Esencial

Crossword Puzzle

Played 6

About this activity

Palabras clave sobre guías y manuales

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Guía 30: Vocabulario Esencial
 

Crossword Puzzle

Guía 30: Vocabulario EsencialOnline version

Palabras clave sobre guías y manuales

by DAIROMIS ESTHER PEÑA RUIZ
1

ACTIVIDAD HUMANA QUE AYUDA A RESOLVER PROBLEMAS.

2

EL SABER HACER, HABILIDADES Y PROCEDIMIENTO.

3

BUSCA ATENDER EL MUNDO NATUIRAL.

4

INTRODUCIR CAMBIOS PARA MEJORAR ARTEFACTOS

5

HERRAMIENTAS , APARATOS O MAQUINAS.

6

FASES SUCESIVAS DE OPERACIONES QUE PERMITAN LA TRANSFORMACIÒN.

7

CONJUNTO DE ELEMANTOS LIGADOS ENTRE SI PARA LOGRAR UN OBJETIVO.

8

CAPACIDAD DE ENTENDER EVALUAR Y USAR LA TECNOLOGIA DE FORMA RESPONSABLE.

9

PROCESO CREATIVO PARA ENCONTRAR SOLUCIONES IDENTIFICADAS.

10

REFLEXION SOBRE LOS DILEMAS QUE SURGEN POR EL USO DE LA TECNOLOGIA.

2
4
6
10
1
7
9
8
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.