New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

MARGEN DE ERROR EN LA MEDIA

Froggy Jumps

Played 49

About this activity

CALCULA LOS MÁRGENES DE ERROR CON LA FÓRMULA E=1.96(σ÷√n)

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
MARGEN DE ERROR EN LA MEDIA
 

Froggy Jumps

MARGEN DE ERROR EN LA MEDIAOnline version

CALCULA LOS MÁRGENES DE ERROR CON LA FÓRMULA E=1.96(σ÷√n) ​

by DANIEL ALBERTO ACOSTA AGUILAR
1

Se analiza el nivel de ansiedad (σ = 9.3) en una muestra de 58 pacientes con 95% de confianza. Calcula el margen de error.

2

Se estudia el tiempo de reacción (σ = 5.7) en una muestra de 27 sujetos con 95% de confianza. Calcula el margen de error.

3

Se analiza el nivel de estrés (σ = 7.8) en una muestra de 45 estudiantes con 99% de confianza. Calcula el margen de error.

4

Se estudia la autoestima (σ = 4.6) en una muestra de 32 adolescentes con 90% de confianza. Calcula el margen de error.

5

Se analiza la memoria (σ = 8.5) en una muestra de 73 adultos con 95% de confianza. Calcula el margen de error.

6

Se estudia la depresión (σ = 11.2) en una muestra de 52 pacientes con 99% de confianza. Calcula el margen de error.

7

Se analiza la fatiga mental (σ = 3.9) en una muestra de 19 sujetos con 95% de confianza. Calcula el margen de error.

8

Se estudia la motivación (σ = 6.8) en una muestra de 41 trabajadores con 90% de confianza. Calcula el margen de error.

9

Se analiza la atención (σ = 2.7) en una muestra de 34 personas con 95% de confianza. Calcula el margen de error.

10

Se estudia el bienestar emocional (σ = 10.4) en una muestra de 67 sujetos con 99% de confianza. Calcula el margen de error.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.