New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Sociedad de la Información: conceptos clave

Crossword Puzzle

Played 3

About this activity

Conceptos clave de la era digital

Created by

Argentina

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Sociedad de la Información: conceptos clave
 

Crossword Puzzle

Sociedad de la Información: conceptos claveOnline version

Conceptos clave de la era digital

by Diego Maximo Rizzi
1

Conjunto de tecnologías para procesar, almacenar y transmitir información.

2

una red de computadoras se conecta a otra red de computadoras.

3

División entre quienes tienen acceso al uso de las TIC y quienes no.

4

Conjunto de personas, pueblos o naciones que conviven bajo normas comunes. (RAE)

5

GRUPO DE PERSONAS QUE COMPARTEN E INTERCAMBIAN IDEAS O INTERESES

6

formación de un usuario crítico capaz de poner la tecnología a su servicio para transformar los datos en información y en conocimiento.

7

Acción que se ejerce recíprocamente entre dos o más objetos, personas, agentes, fuerzas, funciones.

8

Ruta digital por la que viaja la información, puede ser rápida o lenta.

9

EL SABER DE LAS PERSONAS

4
3
7
5
8
1
9
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.