New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Desafío de Tecnología Educativa

Yes or No

Played 2

About this activity

¿Verdad o mentira sobre tecnología educativa?

Created by

Panama

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Desafío de Tecnología Educativa
 

Desafío de Tecnología EducativaOnline version

¿Verdad o mentira sobre tecnología educativa?

by Maria Chen
1

Gamificación integra mecánicas de juego en entornos no lúdicos como el aula.

2

La utilización de videojuegos en educación sólo se aplica a educación física.

3

Un LMS como Moodle o Canvas gestiona actividades de formación no presencial.

4

Los REA son materiales con derechos de autor cerrados y de pago exclusivo.

5

El docente debe ser únicamente transmisor de verdades y no facilitador.

6

Las TIC abarcan herramientas para procesar, administrar y compartir información.

7

El aprendizaje móvil solo se realiza con tablets, no con smartphones.

8

La Aula Invertida describe ver teoría en casa y usar clase para practicar.

9

La Realidad Virtual es exactamente lo mismo que la Realidad Aumentada.

10

La Realidad Aumentada superpone elementos virtuales sobre la visión real en tiempo real.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.