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Rigging: conceptos clave (Sí/No)

Yes or No

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About this activity

Afirmaciones rápidas de rigging

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Mexico

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Rigging: conceptos clave (Sí/No)
 

Rigging: conceptos clave (Sí/No)Online version

Afirmaciones rápidas de rigging

by Ramos Escuadra Tenoch Benjamin
1

El skinning no afecta a la deformación de la malla.

2

Un controlador sustituye a la malla y no controla el rig.

3

Los controladores permiten manipular el rig sin modificar directamente la malla.

4

El rigging crea una jerarquía de huesos para animar.

5

El editor de grafos crea y modifica la geometría de la malla directamente.

6

La cinemática inversa (IK) solo se usa para animar la cara.

7

Los huesos no requieren una jerarquía; cada hueso es independiente.

8

El skinning asigna influencia de huesos a la malla.

9

Los huesos definen la estructura que deforma la malla.

10

La cinemática inversa (IK) se usa para mover un extremo del esqueleto manteniendo restricciones.

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