New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Las TIC como escenario y contexto del mundo actual

Yes or No

Played 4

About this activity

Trabajo de Abigail y Malena de 1ro 8va

Created by

Argentina

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Las TIC como escenario y contexto del mundo actual
 

Las TIC como escenario y contexto del mundo actualOnline version

Trabajo de Abigail y Malena de 1ro 8va

by AbigailyMalena
1

En 1980 aparece la primera computadora personal.

2

Los activos tangibles son productos tecnológicos que tienen forma física, se los puede tocar y ver.

3

Uno de los principios es la Ley del Desplazamiento.

4

La característica más importante de la información digital es su materialidad.

5

Un ejempo de activo intangible son zapatillas diseñadas por una computadora.

6

Kevin Heeks escribió 12 principios de la nueva economía o economía intangible.

7

"El cambio" tecnológico llega con internet, la web y las redes descentralizadas.

8

Los CD son productos intangibles.

9

La Ubicuidad significa que la tecnología está donde nosotros estamos.

10

Las TIC convierten la información virtual en información física.

11

El Hardware y el Software fueron cambiando con el tiempo.

12

TIC es el acrónimo de Tecnologías de la Información y la Comunicación.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.