New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Gamificación en educación inicial

Yes or No

Played 1

About this activity

Preguntas sobre juego y aprendizaje

Created by

Ecuador

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Gamificación en educación inicial
 

Gamificación en educación inicialOnline version

Preguntas sobre juego y aprendizaje

by Variedades con Karen c.A
1

Un beneficio de aprender jugando es aumentar la motivación.

2

Ver televisión todo el día es una buena forma de aprendizaje.

3

La gamificación ayuda a que el aprendizaje sea divertido y motivador.

4

La gamificación busca aprender mediante el juego y actividades motivadoras.

5

La gamificación castiga cuando el niño no aprende.

6

La gamificación reemplaza al docente.

7

Los padres o un adulto responsable deben acompañar al niño durante el uso de herramientas digitales.

8

Usar cuadernos es la única forma de aprender sin juego.

9

Es recomendable usar herramientas digitales entre 10 y 20 minutos diarios.

10

La gamificación obliga a estudiar más.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.