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Froggy Jumps
Froggy Jumps

POO: Clases y Objetos

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POO: Clases y Objetos

Froggy Jumps

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About this activity

Conceptos clave de la POO

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Mexico

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POO: Clases y Objetos
 

Froggy Jumps

POO: Clases y ObjetosOnline version

Conceptos clave de la POO

by Pao Damián
1

¿Qué paradigma cambió en los 1990s al modelar software con objetos?

2

¿Qué principio oculta detalles internos y expone una interfaz?

3

¿Qué permite crear clases basadas en otras?

4

¿Qué permite que objetos respondan a un mismo mensaje de forma específica?

5

¿Qué simplifica sistemas ocultando detalles irrelevantes?

6

¿Qué describe una clase?

7

¿Qué es una instancia de una clase?

8

Relaciones entre objetos: ¿qué relación describe 'un estudiante usa un libro'?

9

¿Cuál de estos lenguajes es fuertemente tipado y enfocado en POO?

10

¿Cuál es una ventaja de la POO?

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