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ESP PiGk #31

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ESP PiGk #31

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About this activity

Juego de verdadero/falso sobre Enterek

Created by

Poland

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ESP PiGk #31
 

ESP PiGk #31Online version

Juego de verdadero/falso sobre Enterek

by Konspekty Giganci
1

Una variable global solo funciona en un procedimiento del programa.

2

Clock puede usarse para contar puntos durante el juego.

3

El Canvas en el juego sirve como escenario en el que se mueven los objetos del juego.

4

ImageSprite es un elemento que puede moverse y colisionar con otros objetos.

5

Cuando Enterek choca con una tubería, el juego termina y los puntos se reinician.

6

Enterek debe saltar sobre las tuberías para no perder el juego.

7

Player se usa para almacenar puntos en el juego.

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