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Las TIC como escenario y contexto del mundo actual

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Parte 2

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Las TIC como escenario y contexto del mundo actual
 

Las TIC como escenario y contexto del mundo actualOnline version

Parte 2

by Máxima Sanabria
1

Sensor de luz: Sirve para medir los niveles de luz en el ambiente y en base a eso ajusta el brillo de la pantalla para ahorrar batería.

2

Interacción bidireccional: Un emisor a una masa de espectadores pasivos. Las tecnologías más tradicionales que utilizan esta interacción son el cine, la TV, la radio, etc.

3

La Gioconda, obra pintada por de Leonardo da Vinci en el siglo XV

4

Ronald Azuma, en 1997, define como realidad aumentada a la que cumple estos tres requisitos: combinación de elementos virtuales y reales, interactividad en tiempo real e información almacenada en 3D

5

EE. UU. favorece la GNR (Genética, Nanotecnología y Robótica).

6

Un ejemplo de realidad virtual es el fenómeno que produjo el juego Pokémon-Go

7

Acelerómetro: Detectan las vibraciones generadas al mover el teléfono y percibe cualquier sacudida o bamboleo para medir la inclinación del celular.

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