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Scratch Siap-Siapan 11-20

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Played 5

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Quiz pilihan ganda Scratch: nomor 11-20

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Indonesia

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Scratch Siap-Siapan 11-20
 

Scratch Siap-Siapan 11-20Online version

Quiz pilihan ganda Scratch: nomor 11-20

by yasinta kumala
1

17. Script dalam Scratch adalah gambar sprite.

2

19. Kesalahan dalam program disebut lintasan kerja yang benar.

3

12. Blok “Control” digunakan untuk mengatur alur program.

4

20. Tujuan belajar Scratch adalah menggambar saja.

5

18. Urutan langkah dalam algoritma harus acak.

6

13. Contoh perintah pengulangan di Scratch adalah “repeat”.

7

11. Perintah “move 10 steps” berarti sprite bergerak 10 langkah.

8

14. Perintah “repeat 10” berarti mengulang sebanyak 10 kali.

9

16. Perintah “say Hello!” akan membuat sprite bergerak.

10

15. Blok “Events” berfungsi untuk mengatur kejadian atau pemicu.

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