New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Creación de la Computadora

Yes or No

Played 3

About this activity

Hitos y conceptos clave

Created by

Bolivia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Creación de la Computadora
 

Creación de la ComputadoraOnline version

Hitos y conceptos clave

by LOPEZ CAMARA LUCAS MIGUEL
1

El kernel se ejecuta inmediatamente antes de iniciar el bootloader.

2

La RAM es no volátil y conserva su contenido sin energía.

3

Los circuitos integrados existían ya en la década de 1930.

4

La GPU siempre es la primera prueba realizada durante el POST.

5

El microprocesador (por ejemplo, Intel 4004, 1971) hizo posible las computadoras personales.

6

ENIAC utilizó transistores en su versión original.

7

El cargador de arranque (bootloader) carga el núcleo del sistema operativo en memoria.

8

Ada Lovelace escribió notas que se consideran el primer algoritmo para una máquina.

9

La primera computadora personal apareció en 1955 con el Apple I.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.