New game
Download
Get Academic Plan
Share game
Froggy Jumps
Froggy Jumps

Metodologías Activas

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Metodologías Activas

Froggy Jumps

Played 6

About this activity

Asegurando que los conceptos clave se comprendan y se puedan aplicar en el aula

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Metodologías Activas
 

Froggy Jumps

Metodologías ActivasOnline version

Asegurando que los conceptos clave se comprendan y se puedan aplicar en el aula

by Ana Balbin
1

¿Cuál es el elemento principal que define a las metodologías activas según el video?

2

En el Aprendizaje Basado en Proyectos (ABP), ¿cuál es el objetivo final de los estudiantes?

3

¿En qué consiste la metodología de 'Aula Invertida' (Flipped Classroom)?

4

¿Qué caracteriza al Aprendizaje Basado en Problemas?

5

En las 'Estaciones de Aprendizaje', ¿cómo se organiza el aula?

6

¿Cuál es el propósito principal de la Gamificación en el aula?

7

En el Aprendizaje por Descubrimiento, ¿cuál es el rol del docente?

8

¿Qué diferencia al 'Aprendizaje y Servicio' de otras metodologías?

9

¿Qué áreas integran el enfoque STEAM?

10

¿Cuál es uno de los beneficios de las metodologías activas mencionados en el video?

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.