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Fundamentos de Ingeniería de Software

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Conceptos clave: Verdadero o Falso

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Fundamentos de Ingeniería de Software
 

Fundamentos de Ingeniería de SoftwareOnline version

Conceptos clave: Verdadero o Falso

by Guada Jiménez
1

Requisitos son Funcionales o no funcionales

2

Tiene las siguientes características: Lenguaje Unificado de Modelado – define una notación a través de diagramas que sirven para representar modelos o subsistemas – Es un lenguaje gráfico

3

Las normas ISO 19100 utilizan los modelos UML

4

El modelo en cascada es un enfoque de desarrollo que avanza de forma secuencial por fases.

5

Una clase es un grupo de cosas que tienen atributos y acciones similares

6

Diagrama de clases • El diagrama de clases es el diagrama principal para el análisis y diseño de un sistema

7

El ciclo de vida de software suele incluir planificación, análisis, diseño, implementación y pruebas.

8

Las pruebas de aceptación sirven para convencer al cliente de que el sistema cumple con lo que él pidió. Debe diseñarse por lo menos una prueba para cada requerimiento.

9

Una característica no es esencial de un requerimiento de software es que debe ser posible verificar que el producto final lo satisface.

10

Las principales técnicas de validación de requerimientos son: revisiones de requerimientos y construcción de prototipos.

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