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BERPIKIR KOMPUTASIONAL W/ SCRATCH

Froggy Jumps

Played 9 %Accuracy 92 Average time 01:06

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Indonesia

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BERPIKIR KOMPUTASIONAL W/ SCRATCH
 

Froggy Jumps

BERPIKIR KOMPUTASIONAL W/ SCRATCHOnline version

Kerjakan dengan sungguh sungguh!

by LINTANG RESITA MAYANGSARI
1

Apa yang dimaksud dengan algoritma?

2

Contoh algoritma dalam kehidupan sehari-hari adalah…

3

Jika ingin membuat karakter bergerak berulang, blok yang digunakan adalah…

4

Perhatikan perintah berikut: “Ketika bendera hijau diklik → move 10 steps → move 10 steps” Apa yang terjadi?

5

Jika ingin membuat pilihan “benar atau salah” dalam game, gunakan…

6

Fungsi dari variabel dalam Scratch adalah…

7

Jika ingin membuat skor bertambah, blok yang digunakan adalah…

8

Apa fungsi dari blok “forever”?

9

Jika ingin membuat karakter berbalik arah saat menyentuh tepi, gunakan…

10

Blok “wait 1 seconds” berfungsi untuk…

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