New game
Download
Get Academic Plan
Share game
Froggy Jumps
Froggy Jumps

Fe, Religión y marca

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Fe, Religión y marca

Froggy Jumps

(1)
Played 25

About this activity

Analiza cómo el cerebro reacciona ante diferentes estrategias y selecciona la respuesta correcta en cada pregunta.

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Fe, Religión y marca
 

Froggy Jumps

Fe, Religión y marcaOnline version

Analiza cómo el cerebro reacciona ante diferentes estrategias y selecciona la respuesta correcta en cada pregunta.

by Yesica Ximena Higuita Higuita
1

¿En que año fue realizado el experimento?

2

¿Qué herramienta científica se utilizo para escanear el cerebro en el estudio de Lindstrom?

3

¿Por que el "Misterio" ayuda a vender?

4

¿Qué descubrió el estudio al comparar marcas famosas con imágenes religiosas?

5

¿Cómo reacciona el cerebro ante marcas "débiles" o comunes (como una compañía electrónica)?

6

Una "marca despedazable" (como la botella de Coca-Cola) es imposible de reconocer si se rompe

7

Los "evangelizadores" son clientes que recomiendan la marca porque realmente creen en ella

8

El sonido que hace un teléfono al encenderse puede ser parte de "experiencia sensorial" de la marca

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.