New game
Download
Get Academic Plan
Share game
Froggy Jumps
Froggy Jumps

Detektif Etika Digital

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Detektif Etika Digital

Froggy Jumps

(2)
Played 56 %Accuracy 39 Average time 01:23

About this activity

Tantangan kebijakan digital harian

Created by

Indonesia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Detektif Etika Digital
 

Froggy Jumps

Detektif Etika DigitalOnline version

Tantangan kebijakan digital harian

by PARINETA .
1

Rani menggunakan internet untuk mencari video pembelajaran Matematika sebelum ulangan agar lebih memahami materi.

2

Dito bermain game online hingga larut malam sehingga keesokan harinya terlambat masuk sekolah.

3

Salsa menerima pesan dari orang yang tidak dikenal yang meminta foto kartu pelajar, lalu ia langsung mengirimkannya.

4

Aldi memeriksa kembali kebenaran berita yang ia baca di media sosial sebelum membagikannya ke teman-temannya.

5

Mira mengunggah foto temannya ke media sosial tanpa meminta izin terlebih dahulu.

6

Beni menemukan aplikasi baru, tetapi ia tidak tahu apakah aplikasi tersebut aman atau tidak. Ia memilih bertanya kepada guru atau orang tua sebelum mengunduhnya.

7

Tono menggunakan ponsel saat guru sedang menjelaskan pelajaran di kelas untuk menonton TikTok.

8

Lina membuat kata sandi akun yang kuat dan tidak memberitahukannya kepada orang lain.

9

Raka melihat iklan hadiah gratis di internet, lalu langsung mengklik tautan tersebut tanpa memeriksa sumbernya.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.