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Froggy Jumps
Froggy Jumps

Coding for class 6th

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Coding for class 6th

Froggy Jumps

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About this activity

test your knowledge about coding.

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Indonesia

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Coding for class 6th
 

Froggy Jumps

Coding for class 6thOnline version

test your knowledge about coding.

by Siti Noor Arifah
1

Pemecahan masalah memiliki arti sebagai…

2

Hal yg harus dilakukan ketika menghadapi masalah

3

Berikut yg bukan merupakan contoh masalah dalam kehidupan sehari-hari adalah..

4

Berpikir sistematis artinya…

5

Pentingnya berpikir sistematis adalah..

6

Masalah bisa terjadi kapan saja, contohnya..

7

Salah satu ciri anak yg berpikir sistematis adalah..

8

Instruksi logis adalah perintah yg dijalankan oleh..

9

Instruksi logis membantu komputer dalam..

10

Simbol dalam pemrograman digunakan untuk..

11

Komputer tidak dapat bekerja tanpa..

12

Instruksi logis sering menggunakan konsep..

13

Programmer adalah orang yg…

14

Literasi digital adalah..

15

Contoh teknologi digital

16

Berikut adalah fungsi dari teknologi digital, kecuali..

17

Apakah teknologi digital mendukung kreativitas kita untuk membuat gambar dan video?

18

Berikut yg merupakan dampak negatif dari teknologi digital adalah..

19

Apa kepanjangan dari AI?

20

Kemampuan memecahkan masalah dengan menggunakan teknik-teknik seperti dekomposisi, pengenalan pola, abstraksi, dan algoritma disebut…

21

Dekomposisi, pengenalan pola, abstraksi, dan algoritma merupakan…

22

Contoh dari dekomposisi adalah…

23

Contoh penerapan keamanan digital adalah…

24

Tujuan dari kebijakan privasi digital adalah…

25

Berikut yang termasuk pelanggaran etika digital adalah…

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