New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

PRINCIPIANTE REGLAS DEL CARGO Y DEL ABONO CONTABILIDAD FINANCIERA

Froggy Jumps

(1)
Played 265

About this activity

Práctica conceptos de las reglas de cargo y abono

Created by

El Salvador
This game is a version of

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
PRINCIPIANTE REGLAS DEL CARGO Y DEL ABONO CONTABILIDAD FINANCIERA
 

Froggy Jumps

PRINCIPIANTE REGLAS DEL CARGO Y DEL ABONO CONTABILIDAD FINANCIERAOnline version

Práctica conceptos de las reglas de cargo y abono

by Edgar Herrera
1

ACTIVO AUMENTA, el valor se registra en:

2

Cuenta de RESULTADO DEUDORA AUMENTA, se registra en:

3

ACTIVO DISMINUYE, el valor se registra en:

4

Cuenta de RESULTADO DEUDORA DISMINUYE, se registra en:

5

ACTIVO SE LIQUIDA, el valor se registra en:

6

ACTIVO SE ANOTA POR PRIMERA VEZ, el valor se registra en:

7

PASIVO AUMENTA, el valor se registra en:

8

Cuenta de RESULTADO ACREEDORA AUMENTA, se registra en:

9

Cuando un PATRIMONIO AUMENTA, el valor se registra en:

10

PASIVO SE ANOTA POR PRIMERA VEZ, el valor se registra en:

11

PATRIMONIO SE ANOTA PRIMERA VEZ, el valor se registra en:

12

Cuando un PASIVO DISMINUYE, el valor se registra en:

13

Cuenta de RESULTADO ACREEDORA DISMINUYE, se registra en:

14

Cuando un PATRIMONIO DISMINUYE, el valor se registra en:

15

Cuando un PASIVO SE LIQUIDA, el valor se registra en:

16

Cuando un PATRIMONIO SE LIQUIDA, el valor se registra en:

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.