New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Conectivismo en red: ¿Verdadero o Falso?

Yes or No

Played 3

About this activity

Quiz sobre aprendizaje en red y conectivismo

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Conectivismo en red: ¿Verdadero o Falso?
 

Conectivismo en red: ¿Verdadero o Falso?Online version

Quiz sobre aprendizaje en red y conectivismo

by Cristina Anacona
1

En el conectivismo se fomenta el aprendizaje mediante múltiples fuentes de información.

2

El conectivismo impide el aprendizaje colaborativo.

3

El conectivismo solo se aplica a redes físicas y no a redes digitales.

4

En el conectivismo, el profesor es la única fuente de conocimiento.

5

El aprendizaje conectivista limita el acceso a diferentes fuentes de información.

6

Crear una red de aprendizaje ayuda a mejorar el inglés.

7

Las aplicaciones móviles pueden ser herramientas útiles en el aprendizaje del inglés básico.

8

Aprender inglés mediante videos en línea es un ejemplo de conectivismo.

9

En el conectivismo, los estudiantes no interactúan entre sí.

10

El conectivismo promueve el aprendizaje a través de redes y conexiones digitales.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.