New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Ma'lumotlarni bevosita kiritish qurilmalari
 

Crossword Puzzle

Ma'lumotlarni bevosita kiritish qurilmalariOnline version

Bevosita kiritish uchun asosiy qurilmalar

by Mahliyo Qahramonova
1

bu foydalanuvchi tomonidan matnli, raqamli hamda buyruq ko‘rinishidagi axborotni maxsus tugmalar orqali kompyuter tizimiga kiritish imkonini beruvchi asosiy kiritish qurilmasidir.

2

bu grafik interfeys muhitida kursorni boshqarish, obyektlarni tanlash, ko‘chirish va turli buyruqlarni bajarish uchun qo‘l harakati orqali ishlaydigan ko‘rsatkichli kiritish qurilmasidir.

3

qog‘oz shaklidagi matn, rasm yoki grafik axborotni optik usulda o‘qib, uni raqamli ko‘rinishga o‘tkazib kompyuter xotirasiga kirituvchi qurilmadir.

4

inson ovozi yoki boshqa tovush to‘lqinlarini qabul qilib, ularni elektr signaliga aylantirish orqali kompyuterga yoki boshqa raqamli tizimga uzatuvchi kiritish qurilmasidir.

5

real vaqt rejimida tasvir va video axborotni yozib olib, uni kompyuterga uzatish orqali vizual ma’lumot kiritishni ta’minlovchi qurilmadir.

6

maxsus ruchka (stilus) yordamida chizilgan tasvirlarni aniqlab, ularni raqamli grafik ma’lumot sifatida kompyuterga kirituvchi qurilmadir.

7

asosan o‘yin va simulyatsiya dasturlarida ishlatiladigan, harakat yo‘nalishini va tezligini boshqarish uchun mo‘ljallangan ko‘p yo‘nalishli kiritish qurilmasidir.

8

Atrof-muvofiq o‘zgarishlarni o‘lchab, raqamli tizimga yuboruvchi qurilma.

9

8
2
7
4
6
3
9
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.