New game
Download
Get Academic Plan
Share game
Crossword Puzzle
Crossword Puzzle

Cinematica de Particulas

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Cinematica de Particulas

Crossword Puzzle

Played 2

About this activity

Preguntas basicas de la cinematica de particulas

Created by

Panama

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Cinematica de Particulas
 

Crossword Puzzle

Cinematica de ParticulasOnline version

Preguntas basicas de la cinematica de particulas

by Arath Bonilla
1

Magnitud vectorial que se obtiene como la derivada de la posición respecto al tiempo

2

Movimiento en dos dimensiones que genera una trayectoria parabólica al descomponerse en ejes

3

Tipo de movimiento en el que la aceleración es constante y la trayectoria es en línea recta

4

Tipo de análisis utilizado en movimientos en 2D y 3D que emplea componentes en ejes x, y, z

5

Movimiento en el que la velocidad angular se relaciona con la velocidad lineal mediante 𝑣=𝜔𝑟

2
1
4
3
Are you sure you want to leave the page?

If you leave, you will lose the game in progress.