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Gamificación Activa

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About this activity

Dinámicas, retos y aprendizaje

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Ecuador

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Gamificación Activa
 

Gamificación ActivaOnline version

Dinámicas, retos y aprendizaje

by Edwin
1

La gamificación activa favorece el aprendizaje colaborativo mediante desafíos en equipo y roles asignados.

2

Diseñar la gamificación no requiere considerar la carga cognitiva ni la experiencia del usuario.

3

La gamificación activa pretende sustituir todas las explicaciones teóricas por juegos sin contenido curricular.

4

Se alinea con el currículo y adapta las actividades a distintos estilos y ritmos de aprendizaje.

5

En la gamificación, la retroalimentación se entrega solo al final del curso, no durante las actividades.

6

Es adecuado aplicarla únicamente en educación primaria y en materias de entretenimiento.

7

La evaluación es formativa y se realiza a través de feedback inmediato y progresivo.

8

Los puntos y premios no deben perderse ni expirar; deben ser acumulables siempre sin condiciones.

9

Se emplean elementos de juego como puntos, insignias y retos para motivar y retroalimentar de forma continua.

10

La metodología activa de gamificación busca aumentar la participación de los estudiantes mediante dinámicas lúdicas vinculadas a objetivos de aprendizaje.

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