New game
Download
Get Academic Plan
Share game
Yes or No
Yes or No

VERDADERO O FALSO

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

VERDADERO O FALSO

Yes or No

Played 2

About this activity

CRATERES POLARES

Created by

Ecuador

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
VERDADERO O FALSO
 

VERDADERO O FALSOOnline version

CRATERES POLARES

by CAMILA POMASQUI
1

El cambio climático provoca el colapso de plataformas de hielo.

2

El deshielo es acelerado e irreversible en muchos glaciares.

3

El hielo polar se regenerará rápidamente a corto plazo.

4

Los cráteres glaciares son inmunes a las actividades humanas.

5

La evaluación en línea puede incluir cuestionarios, tareas y debates en línea.

6

Las plataformas obligan a compartir datos personales en redes sociales.

7

La evaluación en línea no admite prácticas ni simulaciones.

8

La educación a distancia no permite debates entre estudiantes.

9

Un entorno de aprendizaje seguro protege datos personales de los usuarios.

10

Las plataformas de aprendizaje permiten seguimiento del progreso de cada estudiante.

11

La conectividad de internet no influye en la experiencia educativa en línea.

12

La educación a distancia puede incluir videoconferencias, foros y materiales descargables.

13

La colaboración entre estudiantes se puede lograr mediante actividades en grupo en línea.

14

La retroalimentación personalizada solo puede darse de forma asincrónica y jamás en tiempo real.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.