New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Crucigrama: Conceptos clave de educación virtual

Crossword Puzzle

Played 0

About this activity

Resuelve el crucigrama identificando términos esenciales de la educación a distancia.

Created by

Guatemala

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Crucigrama: Conceptos clave de educación virtual
 

Crossword Puzzle

Crucigrama: Conceptos clave de educación virtualOnline version

Resuelve el crucigrama identificando términos esenciales de la educación a distancia.

by LILIAN ANABELLA DE LEON MAZARIEGOS
1

Entorno de aprendizaje en línea donde participa la comunidad educativa.

2

Proceso de comunicación que no ocurre en el mismo momento.

3

Modalidad que mezcla clases presenciales con actividades en línea.

4

Uso de dinámicas lúdicas para aumentar la motivación en el aprendizaje.

5

Rol docente centrado en acompañar y guiar el proceso pedagógico.

6

Capacidad de respuesta y participación ante recursos digitales.

7

Normas de comportamiento y cortesía que regulan la comunicación en la red.

8

REPOSITORIO

9

METODOLOGÍAQUEUTILIZADISPOSITIVOSCOMOHERRAMIENTASDEAPRENDIZAJE

10

Siglas de "Objeto de Aprendizaje", una unidad digital autónoma diseñada con un propósito pedagógico específico.

1
9
8
10
4
3
7
5
6
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.