New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Identificar necesidades para diseñar

Fill in the Blanks

Played 13

About this activity

Identifica necesidades y tradúcelas en funciones

Created by

Peru

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Identificar necesidades para diseñar
 

Fill in the Blanks

Identificar necesidades para diseñarOnline version

Identifica necesidades y tradúcelas en funciones

by CARLOS AUGUSTO AYAIPOMA DE LA CRUZ
1

Un grupo de estudiantes recibe el encargo de diseñar una aplicación o videojuego que resuelva una necesidad específica de su entorno , como mejorar el aprendizaje , entretener o facilitar una cotidiana . Sin embargo , al iniciar el , comienzan a proponer ideas sin tener sobre qué problema resolverán ni serán los usuarios .

A medida que avanzan , algunos estudiantes plantean innecesarias o muy complejas , que otros olvidan aspectos como la facilidad de uso o los objetivos usuario . Esto provoca que sus propuestas sean poco claras , y de aplicar en un contexto real .

El docente observa que el problema principal es la falta de análisis de las del usuario antes de las de la app o videojuego . Por ello , se propone desarrollar una sesión que permita a los estudiantes necesidades reales y traducirlas en funcionalidades , útiles y coherentes .

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.