New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Tecnología educativa: beneficios y matices

Yes or No

Played 33

About this activity

Beneficios reales y retos

Created by

Panama

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Tecnología educativa: beneficios y matices
 

Tecnología educativa: beneficios y maticesOnline version

Beneficios reales y retos

by karla cires
1

Puede apoyar la educación inclusiva al ofrecer contenidos accesibles para distintos estilos y necesidades.

2

Todas las plataformas educativas son seguras y protegen la privacidad de los usuarios.

3

La tecnología facilita el acceso a recursos educativos desde cualquier lugar.

4

El uso de la tecnología elimina la necesidad de evaluación y seguimiento del progreso.

5

Los dispositivos en clase siempre mejoran el rendimiento sin necesidad de formación docente.

6

Aumenta la motivación del alumnado al incorporar multimedia y gamificación.

7

Fomenta la colaboración entre estudiantes a través de herramientas en línea.

8

Permite aprendizaje personalizado mediante plataformas adaptativas.

9

El aprendizaje con tecnología garantiza resultados sin esfuerzo ni práctica adicional.

10

La tecnología reemplaza completamente al docente en el proceso de aprendizaje.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.