New game
Download
Get Academic Plan
Share game
Fill in the Blanks
Fill in the Blanks

Ciberetnografía

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Ciberetnografía

Fill in the Blanks

Played 8

About this activity

22M1
LOS FRAGATTAS
Cruz Mejía Raúl,
Garcés Cruz Víctor Rubén,
Garcés Tirado Matías Isaac,
Hernández Castellanos Valentín,
Reyes Santos Alexis de Jesús,
Vázquez Chahin Víctor de Jesús,
Vicencio Esteban Rooney Abdiel

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Ciberetnografía
 

Fill in the Blanks

CiberetnografíaOnline version

22M1 LOS FRAGATTAS Cruz Mejía Raúl, Garcés Cruz Víctor Rubén, Garcés Tirado Matías Isaac, Hernández Castellanos Valentín, Reyes Santos Alexis de Jesús, Vázquez Chahin Víctor de Jesús, Vicencio Esteban Rooney Abdiel

by 22M1 LOS FRAGATTAS Cruz Mejía Raúl, Garcés Cruz Víctor Rubén, Garcés Tirado Matías Isaac, Hernández Castellanos Valentín, Reyes Santos Alexis de Jesús, Vázquez Chahin Víctor de Jesús, Vicencio Esteban Rooney Abdiel,
1

La , también conocida como , es un método de investigación que estudia las culturas y comunidades que se forman en línea . Al igual que la etnografía tradicional , los investigadores interactúan y observan cómo las personas se comunican en foros , redes sociales , blogs y otras . Métodos más utilizados : , y a través de plataformas digitales . popularizó el término y la ciberetnografía permite entender las que emergen en el .

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.