New game
Download
Get Academic Plan
Share game
Crossword Puzzle
Crossword Puzzle

22PA-2 CIBERETNOGRAFIA

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

22PA-2 CIBERETNOGRAFIA

Crossword Puzzle

Played 0

About this activity

ROMÁN LOYDA ROMINA ZUGEY
Cruz Sánchez Ivana Berenice
Leyva Isidro Devany Joseline
Torres Cruz Adalia Coral

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
22PA-2 CIBERETNOGRAFIA
 

Crossword Puzzle

22PA-2 CIBERETNOGRAFIAOnline version

ROMÁN LOYDA ROMINA ZUGEY Cruz Sánchez Ivana Berenice Leyva Isidro Devany Joseline Torres Cruz Adalia Coral

by Romina Zugey Román Loyda
1

Red global que conecta computadoras para compartir información y principal herrzamienta de la ciberetnografia

2

Conjunto de costumbres, valores y prácticas de un grupo

3

forma de llamar a las personas que investigan en general

4

define el entorno donde se hace la investigacion como foros o redes sociales

5

termino popularizado por robert kozinets que adapta las tecnicas tradicionales al espacio virtual

6

grupo de personas que comparten elementos en común como territorio, idioma, valores, costumbres o intereses, interactuando entre sí bajo una identidad compartida

7

Acción que se ejerce recíprocamente entre dos o más objetos y se estudia para conocer las costumbres

8

metodo de investigación que estudia culturas y comunicades digitalmente

9

proceso de examinar información para entenderla y ayuda a entender los comportamientos observados

10

tecnica de observación basada en mirar y analizar comportamientos

11

investigación que se centra en el estudio de culturas y comunidades de forma presencial, directa y participa activamente en actividades cotidianas del grupo social

9
6
8
11
3
1
4
2
10
5
7
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.