New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Desafío de Programación Orientada a Objetos26

Froggy Jumps

(5)
Played 97

About this activity

Pon a prueba tus conocimientos sobre Programación Orientada a Objetos con este divertido quiz.

Created by

Mexico
This game is a version of

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Desafío de Programación Orientada a Objetos26
 

Froggy Jumps

Desafío de Programación Orientada a Objetos26Online version

Pon a prueba tus conocimientos sobre Programación Orientada a Objetos con este divertido quiz.

by Claudia Rios Roy
1

¿Qué es la Programación Orientada a Objetos?

2

¿Qué representa un objeto en POO?

3

¿Qué es una clase en POO?

4

¿Qué es un atributo en POO?

5

¿Qué es un método en POO?

6

En el contexto de la POO, los objetos

7

¿Qué es un diagrama de clases?

8

Palabra reservada que especifica que una función no retorna valor

9

La Programación Orientada a Objetos es:

10

Técnica que consiste en dividir un problema complejo en pequeños problemas más sencillos

11

Modificador de acceso que indica que los miembros son accesibles desde cualquier clase

12

Modificador de acceso que indica que los miembros solo son accesibles por la clase en la que fueron creados

Are you sure you want to leave the page?

If you leave, you will lose the game in progress.