New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Conceptos básicos de educación virtual.

Crossword Puzzle

Played 4

About this activity

Este crucigrama tiene como objetivo reforzar los conceptos básicos de la educación virtual mediante una actividad dinámica que facilita el aprendizaje y la comprensión de términos importantes.

Created by

Guatemala

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Conceptos básicos de educación virtual.
 

Crossword Puzzle

Conceptos básicos de educación virtual.Online version

Este crucigrama tiene como objetivo reforzar los conceptos básicos de la educación virtual mediante una actividad dinámica que facilita el aprendizaje y la comprensión de términos importantes.

by Noelia Sical
1

Aprendizaje que no ocurre en tiempo real.

2

Aprendizaje que se realiza en tiempo real.

3

Espacio digital donde se desarrollan clases virtuales.

4

Herramienta para compartir opiniones en línea.

5

Proceso para medir el aprendizaje.

6

Capacidad del estudiante para aprender por sí mismo.

7

Apoyo brindado por el docente al estudiante.

8

Acceso a internet para participar en clases.

9

Espacio digital donde se imparten clases.

10

Uso de juegos en el aprendizaje.

5
6
8
1
7
9
4
10
3
2
Are you sure you want to leave the page?

If you leave, you will lose the game in progress.